Hi Niko,

Do you just process Audio buffers in the NDK, you dont actually access any
low level audio classes or streams?

On Thu, Apr 15, 2010 at 4:51 PM, niko20 <[email protected]> wrote:

> Also was going to mention that in Android foreground apps always get
> priority in scheduling regardless of thread priority. Read that in
> these forums somewhere.
>
> -niko
>
> On Apr 15, 10:50 am, niko20 <[email protected]> wrote:
> > This is why I've moved any new projects that generate audio in the NDK
> > to create the audio data and pass the buffers back to me. I've seen an
> > increase in speed in buffer creation (44Khz stereo sound) from 400ms
> > down to 10ms or so to mix a buffer, over 100x speed increase.
> >
> > It's best to put any audio processing in the NDK to get max speed
> > possible.
> >
> > -niko
> >
> > On Apr 15, 3:35 am, Jesper Hansen <[email protected]> wrote:
> >
> >
> >
> > > On my N1, my player spends around 15-30% of its time generating the
> audio
> > > data. The my player app  has focus everything sounds fine, but when I
> start
> > > another app that also requires a lot of cpu time the sounds start to
> stutter
> > > badly.
> >
> > > Using top and ps on the N1, I can see that the applications that causes
> my
> > > sounds to stutter, have a nice value of 0 (THREAD_PRIORITY_DEFAULT).
> > > It puzzles me why these applications get more attention from the
> > > scheduler,than my thread, which runs at nice level -16
> > > (THREAD_PRIORITY_AUDIO).
> >
> > > On Thu, Apr 15, 2010 at 04:01, ani <[email protected]>
> wrote:
> > > > So what you are trying to say is in-between(time it takes to play the
> > > > audio) the audio writes you are doing some
> > > > cpu intensive operations which is causing this stuttering ???
> >
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