That's an awfully large texture.  Seeing as loading the texture is a
one time penalty then openGL really ought to be faster in the long run

On Apr 16, 2:42 am, Frederic <[email protected]> wrote:
> I'm in the following situation: I have a large bitmap (~1280x1024)
> that I'd like to display on screen, scaled down in a view that fits
> the phone's screen (~480x320). This bitmap is frequently updated
> (couple of tiles per frame at 15 FPS). I first wanted to implement the
> rendering with a SurfaceView but figured out that all the scaling
> would be done in software due to limitations in the Android SDK. The
> second solution would be to load and render textures in an OpenGL
> context. Would that accelerate the resizing? If yes, isn't the cost of
> loading textures going to offset what I'll win on the scaling side?
>
> Any toughts?
>
> Thanks a lot,
> Frederic
>
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