Sure there is, you just have to multiply by a suitable matrix. A simple
google query will tell you how it should be done.

On 28 April 2010 03:13, Juan Aranda-Alvarez <[email protected]>wrote:

> OpenGL works in 3D space, so if you would like another orientation you
> could rotate the scene moving the POV (camera) position. But there is no way
> to move from a right-hand coordinate system to a Left-side one.
>
> On Tue, Apr 27, 2010 at 8:24 AM, Paolo <[email protected]> wrote:
>
>> Is it possibile to change the corrdinate system of openGL?
>>
>> Now i have the origin in the botton-left corner, with the x-axis
>> points to right, the y-axis points to up and the z-axis points to me.
>>
>> I want the origin in the botton-right corner, with the x-axis point to
>> left, the y-axis point to up and z-axis point always to me.
>>
>> is it possible? How?
>>
>> Thanks to all.
>>
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