In addition to averaging. You can also investigate tresholding. Display your icons and don't move them unless there is a minimum amount of displacement. You'll need fine tuning here, it will compensate for small movement of the hand while looking through the phone.
Don't forget parralax in your work : Averaging and thresholding values should be proportionate to the z value of the point of interest your icon is showing. Yahel On 21 mai, 19:30, Alfonso <[email protected]> wrote: > HI, > > I'm programming an Augmented Reality application. It's development > it's in an advanced state but I can't place the icons on the screen so > still as anothers programs does (Layar, in example). This is because > of the continuous variations of the sensors. I've tried the three > modes of the sensors (FAST, GAME, and NORMAL) but I only get them to > move more or less fast. The shivering is the same at different speed. > > Finally I thougth I could reach my goal with a digital filter, > averaging historical values. But again the icons continues moving, > specially the most far placed ones (in the z axis). Please, could some > one help me with some clue? > > Of course, any help will be appreciated. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group > athttp://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

