Hello everyone,

I am getting started in android development and I really want to
create some form of online game.  My goal is to start out with a turn-
based game and move onto advanced multiplayer games.  I want to have
users associated with their google account, provide some sort of
matchmaking to pair people together, have their stats stored in a
database, and use the stats for various leaderboards and such.  I have
read over an older discussion on this list at
http://www.mail-archive.com/[email protected]/msg75993.html
.  There was a lot of good information that I gathered but I still
have some questions.  What I have so far is an apache web server on a
laptop that I don't need right now (2.0Ghz Core 2, 3GB Ram).

I have never really used Java (although I'm learning it for android),
but I know C/C++, Perl, and Python.  I am in the process of learning
mysql databases, which will help with a lot of the stats features I
want to implement.  I have built a HTTP/1.1 persistent server in C
before which did JSON parsing and used a threadpool so I am somewhat
familiar with the low-level network calls needed.  However, I'm
thinking that a free server software must exist that would offer more
security and better load-balancing than the server I created.  One
solution I am thinking is to just use the Apache web server, have
android make a request to a perl module I create on the server, and
then have the server look it up on a database and so forth.  Then the
server will just keep sending back the player locations or whatever.
Will the Apache web server slow me down for what I am trying to do or
I am looking at everything the wrong way?  Are there some settings in
Apache that I could tweak to give me better latency such as persistent
connections?

I assume I will be using android.net for a lot of the client side.
Are there some good client examples that anyone knows of?

I appreciate anyone that can give me advice or point me to more
information.

Thanks,
Ravi

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