I have an app that I have been working on and it runs fine on the simulator, but when I load it into my phone it crashes but only on the second run of it. I'm testing it on an HTC incredible. I think the logcat line is 15376 byte external allocation too larger for this process out of memory heap size = 6599kb allocated 4136kb bitmap size = 17970kb
I can not seem to catch the exception, It never fails the first time I launch the app or if i exit using home instead of back. I have found that when I go back using the back key it goes through onDestroy() and back to onCreate(), and then crashes. I'm very puzzled as to why it acts differently...seems like if it goes though onDestroy next time it loads is like the first time. I think it is related to a large number of bitmaps I'm creating. Thanks, Nick -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

