I used this sort of code to make sure my bitmaps load:
try
{
foo = BitmapFactory.decodeResource( resources, R.drawable.foo );
}
catch( Exception e )
{
System.gc();
foo = BitmapFactory.decodeResource( resources, R.drawable.foo );
}
In 2.2, it's now failing sometimes and my catch block no longer
catches anything. Why would that be?
Is there a better way to avoid a java.lang.OutOfMemoryError ?
Thanks,
--
Greg Donald
destiney.com | gregdonald.com
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