Fair enough !
I was trying to avoid something nasty like this. But I guess this is
the only way.

On Mar 31, 10:13 pm, xingye <[EMAIL PROTECTED]> wrote:
> add an overlay on the map.in onDraw() of the overlay, record the
> time(last time) and calculate the frequency of each call.
> the activity extends Runnable, in run() compare the current time with
> last time + frequency, if the current time is great enough.... :-P
>
> On Apr 1, 4:32 am, "Megha Joshi" <[EMAIL PROTECTED]> wrote:
>
>
>
> >  Hi,
>
> > There is no callback function in the APIs that gets invoked when a MapView
> > is completely displayed on screen.
> > You may want to log a feature request in the android issue tracker for this.
>
> > Thanks,
> > Megha
>
> > On Mon, Mar 31, 2008 at 10:50 AM, Redhunt <[EMAIL PROTECTED]>
> > wrote:
>
> > > Hi
>
> > > Does any one have any thoughts on the proper way to do this:
>
> > > I want to create a thread to load data from the web AFTER at least one
> > > "frame" has been drawn on the screen. This is for a MapView, so maybe
> > > there is a way to instantiate a call when the map has completely drawn
> > > at least once?
> > > The MapView is contained in a MapActivity, obviously, so I could also
> > > add the call somewhere in the activity.
> > > Note: What I am looking for is the right place to instantiate a thread
> > > after the user at least sees a map on the screen. So if I add the call
> > > to the thread in OnResume in the MapActivity, for example, that would
> > > not work, because at that point there is nothing drawn on the screen.
> > > Any thoughts?
>
> > > Thanks in advance- Hide quoted text -
>
> - Show quoted text -
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