Thank you for your prompt reply. The refine my question, I'm trying what I read about in may other posts: 2D image processing. I've been using the code sample you mentioned to try to render to a SurfaceView but have had some difficulty. The gl method I'm used to using is DrawPixels and ReadPixels, but I have not been able to located these in the API. Instead it appears that I should either 1) render to a texture and then apply the texture to a square object displayed orthogonally or 2) render to a frame object or render buffer. I would think the latter would provide more flexibility so I have been trying to determine how to use the glBindBuffer and glBindRenderBuffer methods. My question is, once I render to a buffer other than the front buffer, how do I transfer the color information to the front buffer to display?
Thanks On Apr 2, 8:29 am, David Given <[EMAIL PROTECTED]> wrote: > [EMAIL PROTECTED] wrote: > > [...] > > > Also, after rendering to a buffer, how does one move its contents to > > the display buffer? > > Call post() on your OpenGLContext object. > > See this file: > > http://code.google.com/android/samples/ApiDemos/src/com/google/androi... > > Currently render-to-screen seems to be unsupported, so you have to > render into a SurfaceView which gets composited as part of your UI --- > but it still seems to work reasonably efficiently. > > -- > David Given > [EMAIL PROTECTED] --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new M5 SDK! http://android-developers.blogspot.com/2008/02/android-sdk-m5-rc14-now-available.html For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

