Hi, my application makes heavy use of semi-transparent .png's for
interesting graphics. I'm used to this, developing J2ME applications.
The alpha blending algorithm in Android, however, seems to be less
than adequate. Everything that is semi-transparent is restricted to
very few shades of color, and that goes for everything behind a semi-
transparent image aswell.

Does anyone know of a setting to enable a more accurate alpha blending
algortihm, even if it might require more CPU power? Currently, when I
really need something to look accurate, I would have to create an
array from that image and run my own blending algortim on it,
converting it back to an image afterwards.

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