I have to second Eri's conclusion.

I have 3d data that renders above 10 frames per second on many mobile
phone devices,
but renders at over 30 seconds *per frame* in the Android Emulator.

At best, I can see the the scene data is mostly rendering correctly,
but
it is almost impossible to do any Android App development of any
consequence
without making the 3d graphics exclusive to the interactive part of
the application.

Can this be made an error in the bug database?

Thanks,
Chris


> If there is no more way of optimization for this android emulator's 3D
> rendering performance right now,
> We can not test or judge our contents if it is running OK.
> And moreover, the quality of the development will be very limited.
>
> So what we would like to ask is that if there is any trick to make this
> situation better right now with this emulator.

> Best regards,
> Eri Tokita

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