I have to second Eri's conclusion.
I have 3d data that renders above 10 frames per second on many mobile phone devices, but renders at over 30 seconds *per frame* in the Android Emulator. At best, I can see the the scene data is mostly rendering correctly, but it is almost impossible to do any Android App development of any consequence without making the 3d graphics exclusive to the interactive part of the application. Can this be made an error in the bug database? Thanks, Chris > If there is no more way of optimization for this android emulator's 3D > rendering performance right now, > We can not test or judge our contents if it is running OK. > And moreover, the quality of the development will be very limited. > > So what we would like to ask is that if there is any trick to make this > situation better right now with this emulator. > Best regards, > Eri Tokita --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new M5 SDK! http://android-developers.blogspot.com/2008/02/android-sdk-m5-rc14-now-available.html For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---