Right. But now I see what is happening to me :(

So this view I am talking about is being drawn over the Google Map (it
is not an overlay, it has nothing to do wtih the map). So when I start
a down animation (say by 20 pixels or whatever) everything looks good.
But then if I happen to click on the map scrolling the map (a redraw
takes place, I assume) and now my view pops automatically back to its
original location without me doing anything. A very undesirable effect
in my case. :) Am I doing something wrong ?




On Apr 9, 8:00 pm, "Romain Guy" <[EMAIL PROTECTED]> wrote:
> Yes but you will need to use two different animations.
>
>
>
>
>
> On Wed, Apr 9, 2008 at 5:54 PM, Redhunt <[EMAIL PROTECTED]> wrote:
>
> >  ok, that seems simple enough.
> >  What about if I want to press a button and slide a view 20 pixels
> >  down. Then press another button and slide the same view 20 pixels up
> >  from where it currently is. So it is back to its original position.
> >  Can I do this?
>
> >  On Apr 9, 7:38 pm, "Romain Guy" <[EMAIL PROTECTED]> wrote:
> >  > 100%p means 100% of the parent. If you want to move your View up 20
> >  > pixels your fromYDelta should be 0 and your toYDelta should be -20dip.
>
> >  > On Wed, Apr 9, 2008 at 5:33 PM, Redhunt <[EMAIL PROTECTED]> wrote:
>
> >  > >  Could someone explain to me how TranslateAnimation works? What does
> >  > >  100%p mean exactly. 100% of what?
> >  > >  How can I create a transformation (in XML or code) to move a view up
> >  > >  say 20 pixels ? What should the FromYDelta and ToYDelta be? Thanks
>
> >  > >  I know this should be easy so I know I am missing something obvious.
>
> >  > --
> >  > Romain Guywww.curious-creature.org
>
> --
> Romain Guywww.curious-creature.org- Hide quoted text -
>
> - Show quoted text -
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