Thanks, but there are another problem: At the beginning a SurfaceView can draw OpenGL scene correct. But while I launch another Activity , after that close the new- launched Activity, the SurfaceView became empty and cann't draw anything. That's why? There are any action must be done in onResume() callback?
> The point of the demo is to show how to do a continually updating > OpenGL display, such as used in a game. If that is not what you need, > you can use Handler to post a message at the rate you want to update > the display. > > On Apr 16, 5:50 pm, Macro <[EMAIL PROTECTED]> wrote: > > > > > In the demo of OpenGL, there launch a thread with an endless circle > > to draw the frame. > > But I believe the modus waste lots of system resource, there are any --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new M5 SDK! http://android-developers.blogspot.com/2008/02/android-sdk-m5-rc14-now-available.html For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

