Thanks, but there are another problem:
At the beginning a SurfaceView can draw OpenGL scene correct.
But while I launch another Activity , after that close the new-
launched Activity,
the SurfaceView became empty and cann't draw anything.
That's why?
There are any action must be done in onResume() callback?


> The point of the demo is to show how to do a continually updating
> OpenGL display, such as used in a game.  If that is not what you need,
> you can use Handler to post a message at the rate you want to update
> the display.
>
> On Apr 16, 5:50 pm, Macro <[EMAIL PROTECTED]> wrote:
>
>
>
> > In the demo of OpenGL,  there launch a thread with an endless circle
> > to draw the frame.
> > But I believe the modus waste lots of system resource, there are any

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