Hi, You need to enable bitmap filtering on the Paint first.
-- Romain Guy www.curious-creature.org On Jun 2, 2008, at 2:09 AM, David Given <[EMAIL PROTECTED]> wrote: > I'm trying to scale quite a large image (500x500 pixels or so) to > fit on > the screen. The standard Canvas scaler appears to use a simple > nearest-neighbour algorithm, which results on really nasty aliasing > and > horrible jaggies. > > Does Android contain any interpolating scalers? > > My next step is to start playing with OpenGL, but I'm not sure if the > Android implementation actually supports the various texture > interpolation algorithms --- also, I'm not sure they'd help anyway > given > that I'm scaling down, not up. Given that it's also quite a lot of > work > I thought I'd better check first! > > -- > ┌─── dg@cowlark.com > ───── http://www.cowlark.com ───── > │ "I have always wished for my computer to be as easy to use as my > │ telephone; my wish has come true because I can no longer figure o > ut > │ how to use my telephone." --- Bjarne Stroustrup > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new M5 SDK! http://android-developers.blogspot.com/2008/02/android-sdk-m5-rc14-now-available.html For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

