It works. I just need to check if it is DOWN action and ignore other
actions. I thought DOWN action meant moving down, but actually it is
like onKeyDown. Thanks!

I am just curious why the API doesn't uniform event model. Like
onKeyDown and onKeyUp, why not provide onTouchDownEvent,
onTouchMoveEvent, and onTouchUpEvent?

On Jun 6, 4:56 pm, hackbod <[EMAIL PROTECTED]> wrote:
> Down, move, up.  Look at the action code in the event to see which of
> these actions is happening.
>
> On Jun 6, 4:39 pm, Neo <[EMAIL PROTECTED]> wrote:
>
> > I didn't double confirm if it does trigger three times by creating a
> > plain simple view yet. Below is my code.  Now I add a timer so that
> > the program just ignore the following trigger in 2 seconds.
>
> > Has anybody encountered this problem before?
>
> >     private Date oldDate = new Date();
> >         @Override
> >         public boolean onTouchEvent(MotionEvent event) {
>
> >                 //I don't know why it just trigger onTouchEvent three times 
> > every
> > time I click on the screen
> >                 //so, now I change the program don't response to continuous 
> > quick
> > touches (if they are)
> >                 //maybe I coded somewhere wrong that triggers 3 times 
> > events.
> >                 Date now = new Date();
> >                 if (now.getTime() - oldDate.getTime() > 2000){
> >                         oldDate = now;
> >                 } else {
> >                         return true;
> >                 }
>
> >         ClassicCard c = null;
> >         Point p = new Point ((int)event.getX(), (int)event.getY());
>
> >         if( deck.contains( p ) )
> >             getNewCards();
>
> >                 this.invalidate();
>
> >                 return true;
> >         }
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