I can't comment on what resource limits will be in future SDK's or the 1.0 platform release specifically, but if your application shouldn't use this much memory.
If you consider the general expectation is that Android devices may have as little as 64MB of total memory, you are talking about using one quarter of it! Keep in mind that Android doesn't have swap space like desktop machines. On top of this, by the time Android is fully loaded on a 64MB device only 10-20MB of RAM will probably remain.* So, essentially your application would use all system resources. Cheers, Justin Android Team @ Google *When its available you can watch Dan Bornstein's "Dalvik VM Internals" talk from Google I/O 2008 where he talks about some general Android resource considerations. On Jun 11, 2:09 pm, Shawn McMurdo <[EMAIL PROTECTED]> wrote: > Will there be a release of the SDK and emulator that does not limit > applications to 16M memory? > Will the phones have this limit? > This limit was fatal to my application in the Android Developers Challenge. > It would be nice to know that it will be resolved. > Thanks. > Shawn > > --==--==-- > Shawn McMurdo > See my Low Vision Guide athttp://lowvisionguide.org --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new M5 SDK! http://android-developers.blogspot.com/2008/02/android-sdk-m5-rc14-now-available.html For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

