I'm creating a custom animation which extends Animation and overrides
applyTransformation(float interpolatedTime, Transformation t)

I'm also overriding getChildStaticTransformation(View child,
Transformation t) in a rootView which I use for drag'n'drop.

When I move a view outside of the drop parent before I initiate my
custom animation the original position of the view is not cleared. If
I modify my custom Animation so it doesn't modify the Transformation
the original location is cleared as expected.

So my question, how should I implement my custom animation so it will
invalidate the area correctly?

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[EMAIL PROTECTED]
Announcing the new Android 0.9 SDK beta!
http://android-developers.blogspot.com/2008/08/announcing-beta-release-of-android-sdk.html
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to