I'm creating a custom animation which extends Animation and overrides applyTransformation(float interpolatedTime, Transformation t)
I'm also overriding getChildStaticTransformation(View child, Transformation t) in a rootView which I use for drag'n'drop. When I move a view outside of the drop parent before I initiate my custom animation the original position of the view is not cleared. If I modify my custom Animation so it doesn't modify the Transformation the original location is cleared as expected. So my question, how should I implement my custom animation so it will invalidate the area correctly? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new Android 0.9 SDK beta! http://android-developers.blogspot.com/2008/08/announcing-beta-release-of-android-sdk.html For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

