For framerate I'm talking about number of request by time unit. Each
request I get messages and display it on map. I launch request only if
map move

Thanks for your advices!

On 3 sep, 21:39, hackbod <[EMAIL PROTECTED]> wrote:
> I'm not sure what you mean by framerate...  we are talking about http
> requests, right?  They shouldn't be tied to a frame rate.  You really
> need to think about the repercussions of running on a mobile device:
>
> - When on a EDGE network, it can easily take more than a second just
> to set up a network connection.
> - Opening a network connection puts the device in to a high power
> state, and it will remain in that state for at least 10 seconds as it
> expects more network traffic.  This will drain the battery very
> quickly.
> - Even if you get the network connection up in time, it is doubtful
> you will get all of your data back within 1 second.
>
> As a target, I would recommend trying to do a network connection no
> more than once a minute (and this only when your app is in the
> foreground; when in the background you want to be much more frugal
> than that).  In that connection, you can retrieve all of the
> information around the current area that you might be interested in.
> That is, batch your requests so that you can get a lot of data in a
> small number of batches, to help mitigate the impact of network
> connection delays and bringing the device in to a high power state by
> performing network activity.
>
> Another option you can use is to keep a persistent connection open
> while your app is in the foreground, which the server and client talk
> back and forth on as needed.  When there is no traffic on the
> connection the device can go into a lower power state (though there is
> still the delay so you still want to batch interactions as much as
> possible), but this avoids the initial setup overhead.  I'm not sure
> how useful this is for doing repeated requests, except for getting rid
> of the htttp and network setup overhead, but it can be very useful
> when a server is pushing data to an app on the server's schedule.
>
> On Sep 3, 10:56 am, barbapapaz <[EMAIL PROTECTED]> wrote:
>
> > Hello it's for a map application you can see a video 
> > herehttp://www.youtube.com/watch?v=3cHyRdLi1D8
>
> > What are rational framerate for this type of application? For example
> > when you use google map or google earth what is methodology?
>
> > Thanks for your interest
>
> > On 3 sep, 18:34, hackbod <[EMAIL PROTECTED]> wrote:
>
> > > You are making an http request every second?  Though I don't know what
> > > you are doing, that seems way too frequent to me.  This will be very
> > > hard on the battery, effectively causing the device to keep its radio
> > > turned on in a high power state for the entire time you are running.
>
> > > On Sep 3, 2:20 am, barbapapaz <[EMAIL PROTECTED]> wrote:
>
> > > > Hello
>
> > > > I have question about efficiency in loop. In my app I have loop called
> > > > with sceduler each second. In this loop I launch request with
> > > > httpclient, I must cronstruct an entity with MultipartEntity.
>
> > > > this procedure explain here (http://groups.google.com/group/android-
> > > > developers/browse_thread/thread/e4230ed22c196772/1284daa5723acd0c?
> > > > lnk=gst&q=MultipartEntity#1284daa5723acd0c)
>
> > > >                         ContentBody[] parts =   {        new
> > > > StringBody(Float.toString(latitudeMin)),
> > > >                                                                         
> > > >   new StringBody(Float.toString(latitudeMax)),
> > > >                                                                         
> > > >   new StringBody(Float.toString(longitudeMin)),
> > > >                                                                         
> > > >   new StringBody(Float.toString(longitudeMax)),
> > > >                                                                         
> > > >   new StringBody(dateMin),
> > > >                                                                         
> > > >   new StringBody(dateMax),
> > > >                                                                         
> > > >   new StringBody(noteMin),
> > > >                                                                         
> > > >   new StringBody(categories)
> > > >                                 };
>
> > > >                         MultipartEntity getMessagesRequestContent = new 
> > > > MultipartEntity();
> > > >                         
> > > > getMessagesRequestContent.addPart("latitudeMin", parts[0]);
> > > >                         
> > > > getMessagesRequestContent.addPart("latitudeMax", parts[1]);
> > > >                         
> > > > getMessagesRequestContent.addPart("longitudeMin", parts[2]);
> > > >                         
> > > > getMessagesRequestContent.addPart("longitudeMax", parts[3]);
> > > >                         getMessagesRequestContent.addPart("dateMin", 
> > > > parts[4]);
> > > >                         getMessagesRequestContent.addPart("dateMax", 
> > > > parts[5]);
> > > >                         getMessagesRequestContent.addPart("noteMin", 
> > > > parts[6]);
> > > >                         getMessagesRequestContent.addPart("categories", 
> > > > parts[7]);
>
> > > > In this code there are lot of "new" and the garbage collector is often
> > > > called!
> > > > MultipartEntity and StringBody objects aren't clear or erase function,
> > > > I must called new each loop!
>
> > > > Do you think that is no problem?
> > > > Do you think that I musn't use this new (do you have solution)?
>
> > > > MultipartEntity and StringBody objects are in an opensource library
> > > > (code 
> > > > herehttp://hc.apache.org/httpcomponents-client/httpmime/xref/index.html).
> > > > Do you think that I must write clear funtion to don't called new
> > > > function (and recompile)?
>
> > > > Thanks
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