So this shows us how to do 2D on top of 3D. What is the qualitative
performance hit of this approach on a device with a GPU? How can 3D
on top of 2D be done? What of its performance? :-)
For a limited application, I am trying out the approach of having View
objects render into an OpenGL texture and just having a single OpenGL
renderer that blasts all those textured quads to the screen when
something needs updating. Has anyone experimented with this? I'm
currently having problems even creating a TextView in code and having
it render to a canvas:
TextView tx = new TextView(mView.getContext());
tx.setText("Nathan");
tx.setWidth(256);
tx.setHeight(256);
tx.draw(canvas);
The call to "tx.draw(canvas);" has no effect on the canvas image.
Any shared wisdom on these topics is appreciated!
-Nathan
On Sep 19, 6:57 am, "Mike Reed" <[EMAIL PROTECTED]> wrote:
> SeeSurfaceViewOverlay.java sample code.
>
> On Fri, Sep 19, 2008 at 5:00 AM, Shraddha Bhaskare
>
> <[EMAIL PROTECTED]> wrote:
>
> > Hi,
>
> > I need to know if 2D and 3D can co-exist on the same view.
> > Can we have 2D and 3D views on the same screen?
>
> > Thanks in advance
> > Shraddha
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[EMAIL PROTECTED]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---