Short answer:
  <EditTextPreference
    android:key="distance_units_m"
    android:title="Distance"
    android:summary="Summary"
    android:dialogTitle="title"
    android:numeric="integer"
    android:maxLength="4"
    android:hint="Enter distance (max 9999)" />
"This EditText can be modified [...] through XML by setting any
EditText attributes on the EditTextPreference."

Full answer:
When using the dialogLayout attribute, maybe a special android:id
identifier is required like the ids that must be used in ListActivity
or TabActivity.
Plus the documentation warns us about that attribute, as for the
layout attribute (use the widgetLayout attribute instead).

On 26 sep, 15:27, Ludwig <[EMAIL PROTECTED]> wrote:
> I have a preference setting that I need to customize so that the preference
> will only accept ints.
> The way I understand this is that I specify the android:dialogLayout with
> the name of my custom layout:
> <EditTextPreference
>               android:key="distance_units_m"
>            android:title="Distance"
>                android:summary="Summary"
>                android:dialogTitle="title"
>    android:dialogLayout="@layout/preferences_distance"
>                />
>
> This is my customized EditText: it only accepts numbers up to 9999.
> <?xml version="1.0" encoding="UTF-8"?>
>
> <EditText
> xmlns:android="http://schemas.android.com/apk/res/android";
> android:numeric="integer"
> android:maxLength="4"
> android:hint="Enter distance (max 9999)"
> />
> This works and shows up correctly.
>
> I do not do anything else and my activity simply loads the XML resource.
>
> The problem is that if I do specify my custom editor the data from the user
> is not automatically saved anymore.
> (Removing only the line with the dialogLayout makes it save as expected, so
> that is correct)
>
> Do I have to specify anything else in the XML to get it saved? Or do I now
> have to program this?
> (I would have thought that behind the scenes, the editor (whether it is
> custom or not) is somehow created by a factory, and then all invocations
> happen on the created object, thus making it no difference how the look/feel
> of the custom editor is. But that is obviously not how it is done)
>
> Any pointers?
>
> Ludwig
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