I would recommend the book "Mobile 3D Graphics with OpenGL ES and M3G"
by Karri Pulli and others.  You may not be interested in the M3G stuff
but the book is worth it for the introductory 3D and OpenGL ES
coverage.  This book was also recommended by the developer of the
Oolong 3D engine for the iPhone which is based on OpenGL ES.

You should also check out the AndroidGlobalTime and SpriteText
examples under the Apps For Android project.  These are full of useful
code.

Once the devices are released I expect there will be more information
forthcoming such as which bits of OpenGL ES 1.1 are supported as well
as recommendations for best performance.
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