I would recommend the book "Mobile 3D Graphics with OpenGL ES and M3G" by Karri Pulli and others. You may not be interested in the M3G stuff but the book is worth it for the introductory 3D and OpenGL ES coverage. This book was also recommended by the developer of the Oolong 3D engine for the iPhone which is based on OpenGL ES.
You should also check out the AndroidGlobalTime and SpriteText examples under the Apps For Android project. These are full of useful code. Once the devices are released I expect there will be more information forthcoming such as which bits of OpenGL ES 1.1 are supported as well as recommendations for best performance. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

