I'm working on a multi-level game using the Lunar Lander example as my
"base". IOW, I'm using an activitiy with a view, and doing sprite
animation.

I can easily enough change the background image and work the sprites,
but I'm having a heck of a time figuring out how to handle the "in
between" pages. My game is sort of like a visual novel (Trauma Center
as one example) in that as you complete each level, I then want to
give a page or two of story explaining why you are going to the next
level, and explaining a bit about the new challenges on it.

My first (somewhat lame) attempt was to setup an AlertDialog. However,
doing the AlertDialog build using the mContext keeps causing my
application to "unexpectedly quit". Probably not the best way to do it
anyhow.

Should I be thinking of creating another activity and then go to it
for the couple pages of explanation each time and then come back? If
so, I presume I really want to prerender the page to be shown rather
than use strings in a text view (i.e. have a graphic with the text on
it)? Other suggestions?

Thanks in advance!

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