I'm working on a multi-level game using the Lunar Lander example as my "base". IOW, I'm using an activitiy with a view, and doing sprite animation.
I can easily enough change the background image and work the sprites, but I'm having a heck of a time figuring out how to handle the "in between" pages. My game is sort of like a visual novel (Trauma Center as one example) in that as you complete each level, I then want to give a page or two of story explaining why you are going to the next level, and explaining a bit about the new challenges on it. My first (somewhat lame) attempt was to setup an AlertDialog. However, doing the AlertDialog build using the mContext keeps causing my application to "unexpectedly quit". Probably not the best way to do it anyhow. Should I be thinking of creating another activity and then go to it for the couple pages of explanation each time and then come back? If so, I presume I really want to prerender the page to be shown rather than use strings in a text view (i.e. have a graphic with the text on it)? Other suggestions? Thanks in advance! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

