hi!
i'm just a little confused - is the SurfaceView with opengl/egl attached not OpenGl all the way? You are saying this is somewhere in between opengl and android's canvas stuff? is there a way to use opengl directly, without SurfaceView, that would make it all faster? if so, please let me know! thanks! Kris On Aug 28, 10:17 pm, "Romain Guy" <[EMAIL PROTECTED]> wrote: > > My understanding was that 2D graphics implemented on top of the Canvas > > class would also be accelerated to some extent on the device. Is this > > not the case? > > No, currently the Canvas class uses pure software rendering. This may > change in the future though. > > > Are 2D graphics operations done on top ofOpenGL > > substantially faster on device than 2D graphics operations done on top > > of Canvas? > > UsingOpenGLlets you bypass the view hierarchy system, which would > probably help in the case of a game. You can also use a solution > halfway between the two and simply use a SurfaceView. You can refer to > the LunarLander example to see how it's done. > > -- > Romain Guywww.curious-creature.org --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

