On Oct 24, 1:54 am, "Justin (Google Employee)" <[EMAIL PROTECTED]>
wrote:
>
> Remember, mobile networks are slow, and how many of your users with
> want to wait for a 10MB application to download?
>

Based on the iPhone App Store's sales lots of people want apps greater
than 10Mb - as an example Spore Origins is 80Mb.  Apple's approach of
forcing > 10 Mb downloads to be done over WiFi seems reasonable to
me.  The bulk of these big games is media assets like music and video
so downloading those assets and storing them on the SD card is
feasible, however, I'd like to see Android offer better support for
this.  For example allow an associated directory to be established on
the SD card so that when the user deletes or backs up the application
the associated directory on the SD card is also deleted or backed up.
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