Hmm.. So, there's no easy way to both debug and release with the same
XML Layout files?  I understand the need for separate keystores (and
therefore map keys); but, I was hoping ADT and/or the emulator would
somehow take the map key as a command line or system parameter.

This just makes the release process more error-prone, no?

Cheers,
Shrisha

On Oct 23, 1:23 pm, "Justin (Google Employee)" <[EMAIL PROTECTED]>
wrote:
> Also, if you wanted to use a differentkeystore, you would need to use
> the same passwords for thatkeystoreand key. The value that the
> Eclipse plugin uses to access the store is hard coded.
>
> Cheers,
> Justin
> Android Team @ Google
>
> On Oct 23, 11:37 am, "Xavier Ducrohet" <[EMAIL PROTECTED]> wrote:
>
> > Hi Dave,
>
> > the password is android for both thekeystoreand the key.
>
> > More information about getting the MD5 fingerprint is 
> > here:http://code.google.com/android/toolbox/apis/mapkey.html#getfingerprint
>
> > It shows the full command line for the debug key.
>
> > Xav
>
> > On Wed, Oct 22, 2008 at 9:24 PM, Dave <[EMAIL PROTECTED]> wrote:
>
> > > Maybe I'm being stupid, but I cant seem to figure this out.  I want
> > > eclipse to generate a debug version of my app signed with a custom
> > >keystorethat is associated with my google maps api key so it works
> > > now that the key is required.  I created an api key from mykeystore,
> > > added it to theMapView,  and set the Preferences->Android->Build-
> > >>Custom debugkeystoreto point to mykeystore.  I was assuming this
> > > would use mykeystorerather than the default,  but it seems to have
> > > no effect.  I can't generate a google maps api key from the default
> > > debugkeystoresince I don't know the password, so I cant generate a
> > > key from that.  So how are you supposed to do this?

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