Hi Nik, no known issues, but I pretty much posted it as soon as the initial prototype was complete, so I guess we shall see. If I had to guess at where issues might arise I would be looking at failure to release resources (maybe thats my windows background speaking, I dont yet fully understand android threading and garbage collection) and bad interaction with the underlying adapter... I still havent tried things such as notifyDataSetChanged, etc. I should also warn that im new to the platform and learning as I go so frankly there could be a bunch of important things I have left out.
Areas where I think it is weak: in order to get a smooth UI I chose to limit the 'touch and drag' scroll velocity to no more than the fling animation velocity, which in turn means you can fling faster than it can scroll, which means you can stack up an extra fling or two before it has finished the first flings' animation. To overcome problems arising from this (such as running out of views, I only have three) I snap the views to the animation starting points whenever an additional fling animation is required while an existing one is in progress... this doesnt make for the smoothest of UI experiences, but at the speed you need to be flinging maybe no-one would notice. If you want to work with it we can throw it up on google code as an open source project and expand it from there. If you just want to grab the code and run then please feel free to use it in whatever way you choose. For me, it will be servicing the core UI of an application I am developing so I no doubt will be making a change or two from here on in. Regards -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en