On Jun 16, 3:43 am, Yahel <[email protected]> wrote: > Maybe you can tell us what the 4 mb pictures is used for. >
It's a screen buffer. It's not useful to me unless it covers the entire screen - and then some because of arbitrary rotation. So it can easily be a 908x908 image on Incredible. > Say if you are working on a game and it is your scrolling background, > maybe you could use tiles instead and only have smaller chunks. > That's what the 25 or so chunks in number two are. But as pointed out here, they can be taking up even more room, albeit in smaller chunks. I believe the buffer saves me from rendering these 25 images and hundreds of smaller ones, plus some lines and points each time. I won't rule out eliminating the screen buffer, but I'd have to profile it. > I take it you also set the BitmapFactory.Options.inInputShareable to > true so that BitmapFactory.Options.InPurgeable MIGHT not make a copy > of the data ? > Yes. I set both of those. On 1.6 or higher that is. I can see that it is likely that inPurgeable is not effective enough for my cache of images in number two. If it were, there would be 6 megabytes of bitmaps that could be purged before returning failure. Since it is a hint, it's certainly possible that the HTC Incredible doesn't do much for it. If that holds up under analysis, then perhaps the best scheme to force purgeability at certain times. Nathan -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

