Hi, What is the correct way to set up a buffer for the return data for gl.glReadPixels? Does it have to be a direct buffer or is simply wrapping an integer array ok (with IntBuffer.wrap)? I have seen both used by various people in online examples.
I am currently wrapping an integer array and it works fine - except on one particular phone manufacturer (Sony) on which apparently the data returned is sometimes corrupt - and I am wondering if this might be the cause? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

