AAL has now been open-sourced.  Find details here:  http://bit.ly/coz0yB.

On May 10, 4:24 pm, niko20 <[email protected]> wrote:
> Well I will say one thing, if it was opened up, that would allow each
> dev to make small code changes, so it would never be cookie cutter
> then...however, I am not against that you are trying to make some
> income from it, I mean you still did have to do the work.
>
> -niko
>
> On May 10, 10:06 am, dadical <[email protected]> wrote:
>
>
>
> > That argument assumes that I don't respond to those cracks with
> > improvements toAALthat will make it more difficult! :)  Also, each
> > app will need to be cracked individually, and I'm trying to work out
> > some ways to make that a job that isn't cookie-cutter.  The point here
> > is to get this past the pain threshold where it won't be worth the
> > trouble for an app that is only a few bucks.
>
> > This is fascinating stuff, but very, very non-lucrative.  I don't
> > really want to engage in this game, but I don't see an alternative
> > until it gets solved at the platform level.
>
> > Given the lack of commercial interest (and the prodding of several
> > smart devs), I've considered opening this up, but I'm not sure how to
> > do that without it simply lowering the barrier for pirates.
>
> > On May 10, 3:55 am, MobDev <[email protected]> wrote:
>
> > > " It took several days (almost a week) for crackers
> > > to decompile Screebl Pro and find a way to circumventAAL.  Typically
> > > it takes about 90 secs from the time that we publish to the market for
> > > the various warez sites to start tweeting the location of the
> > > download."
>
> > > I was wondering, after the first crack-run they obviously will have
> > > devised a crack-method, which means that every other app usingAAL
> > > will be cracked within 90 seconds till a new version is released... A
> > > week of cracking will only be the case during the first attempt...
>
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