I have an OpenGL app that manipulates it's geometry in screen space to
acheive some effects, and therefore bypasses OpenGL's matrices by
setting modelview and projection to identity. For some reason,
Android's OpenGL implementation seems to be unhappy with this, and
doesn't draw anything.

The same app, compiled from the same source, works fine on windows
and iphone. If I load the app's projection matrix into GL's matrix,
and multiply it's inverse with the final geometry prior to drawing,
then it displays correctly.

App is native and OpenGL is 1.x if it matters.

Any ideas?

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