I have an OpenGL app that manipulates it's geometry in screen space to acheive some effects, and therefore bypasses OpenGL's matrices by setting modelview and projection to identity. For some reason, Android's OpenGL implementation seems to be unhappy with this, and doesn't draw anything.
The same app, compiled from the same source, works fine on windows and iphone. If I load the app's projection matrix into GL's matrix, and multiply it's inverse with the final geometry prior to drawing, then it displays correctly. App is native and OpenGL is 1.x if it matters. Any ideas? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

