On Thu, Jun 24, 2010 at 17:49, TreKing <[email protected]> wrote: > On Jun 15, 9:15 am, tfriest <[email protected]> wrote: > > Does anyone know of a better way to do this? > > As you've seen, the maps documentation is pretty pathetic. What I know > of the onTap functions has been gleamed from trial and error and > experimentation. This is how I believe it works: > > onTap(int) determines whether the item at the specified index will > handle tap events at all. If you return false, the other onTap > function will always return false. > > onTap(Point, MapView) determines whether an item in the overlay was > tapped given the touch point, if onTap(int) return true for it's > index. > > OK, with that, what you can do is: > return true for onTap(int) always. > in onTap(Point, MapView) call through to the base implementation to > determine if something was tapped. And that's it. > > public boolean onTap(point, mapview) > { > boolean tapped = super.onTap(point, mapView); > if (tapped) > showInfo(); > else > dropNewItem(point); > > return true; // irrelevant if you only have one itemized overlay > } > > Hope that helps. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected]<android-developers%[email protected]> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en >
I don't really agree with this. I use onTap(int) to detect if an overlayItem was clicked. And use onTap(point, mapview) to handle every other click on the map. I use the first to show a ballow, and the second to hide it. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

