I've been trying to find a good way myself, although for Android OpenGL games. Some options I've considered:
1 - There's a utility called dr...@screen which can do continuous captures. It's useless for real-time OpenGL, however, because it ends up with parts of different frames. 2 - The emulator is low frame rate and low graphics quality besides, so I haven't tried capturing it via any screen recording software. 3 - I haven't convinced Android x86 running in a VM to run at Android standard resolution yet. It should be easy to capture video from it similarly if I ever do. 4 - I picked up a document camera, but it can only output video, not capture it. Guess an extra capture card or USB dongle would do the job there. 5 - Some Android phones can supposedly output apps to TV output, which could also do the job combined with a capture device. 6 - I don't know about what you're doing, but there are a few frameworks for running OpenGL games on both Android and PC, which could handle the game screens at least, although not the Android UI ones. Screen capture software would work again there. 7 - I tried pointing a video camera at the phone, but didn't like the quality. Could try a different camera/lighting/settings, I guess. Maybe one of those would work for you. On Jun 26, 6:14 pm, qwesthead <[email protected]> wrote: > We write a game application where we load bitmaps continuously. I > would like to capture the content as video. I know through DDMS, I can > capture the screen shot, but how do I capture series of bitmaps > loaded? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

