I've been trying to find a good way myself, although for Android
OpenGL games. Some options I've considered:

1 - There's a utility called dr...@screen which can do continuous
captures. It's useless for real-time OpenGL, however, because it ends
up with parts of different frames.

2 - The emulator is low frame rate and low graphics quality besides,
so I haven't tried capturing it via any screen recording software.

3 - I haven't convinced Android x86 running in a VM to run at Android
standard resolution yet. It should be easy to capture video from it
similarly if I ever do.

4 - I picked up a document camera, but it can only output video, not
capture it. Guess an extra capture card or USB dongle would do the job
there.

5 - Some Android phones can supposedly output apps to TV output, which
could also do the job combined with a capture device.

6 - I don't know about what you're doing, but there are a few
frameworks for running OpenGL games on both Android and PC, which
could handle the game screens at least, although not the Android UI
ones. Screen capture software would work again there.

7 - I tried pointing a video camera at the phone, but didn't like the
quality. Could try a different camera/lighting/settings, I guess.

Maybe one of those would work for you.

On Jun 26, 6:14 pm, qwesthead <[email protected]> wrote:
> We write a game application where we load bitmaps continuously. I
> would like to capture the content as video. I know through DDMS, I can
> capture the screen shot, but how do I capture series of bitmaps
> loaded?

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