> scaling, min/max freq). And I'm pretty sure you can query OpenGL for > all kinds of stuff without the need for any hacks.
Checking glGetString(GL_RENDERER) for Adreno nails down a lot of high quality phones, particularly. On Jun 22, 2:31 am, Piotr Buła <[email protected]> wrote: > On Jun 19, 9:18 am, Robert Green <[email protected]> wrote: > > > 3) Pull some raw info out of linux and use that. > > Pros - Most detailed info available > > Cons - Can't find things like raw CPU Mhz, OpenGL version support, > > etc.. > > This seems like the best approach. As for the cons, you can do this > stuff too. Check out /sys/devices/system/cpu/cpu0/cpufreq/ directory. > There are all kinds of information there regarding CPU (frequency > scaling, min/max freq). And I'm pretty sure you can query OpenGL for > all kinds of stuff without the need for any hacks. > > Hope that helps. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

