> scaling, min/max freq). And I'm pretty sure you can query OpenGL for
> all kinds of stuff without the need for any hacks.

Checking glGetString(GL_RENDERER) for Adreno nails down a lot of high
quality phones, particularly.

On Jun 22, 2:31 am, Piotr Buła <[email protected]> wrote:
> On Jun 19, 9:18 am, Robert Green <[email protected]> wrote:
>
> > 3)  Pull some raw info out of linux and use that.
> > Pros - Most detailed info available
> > Cons - Can't find things like raw CPU Mhz, OpenGL version support,
> > etc..
>
> This seems like the best approach. As for the cons, you can do this
> stuff too. Check out /sys/devices/system/cpu/cpu0/cpufreq/ directory.
> There are all kinds of information there regarding CPU (frequency
> scaling, min/max freq). And I'm pretty sure you can query OpenGL for
> all kinds of stuff without the need for any hacks.
>
> Hope that helps.

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