I'm making a game, using GLSurfaceView, and I keep getting this error
message when returning to my game after pressing Home:

"using an invalid surface id=[some integer], identity=[some integer],
should be [some integer]"

Then it takes a few seconds before the GLSurfaceView is drawn again,
even if requestRender() is called.

I have not encountered much info on the net as to what that error
message means, or how to avoid it. Is there any documentation I could
look into?

Thanks.

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