Hello,

First time poster, long time user.  I really appreciate all of those
who partake in this group and help out!  My problem is that I can't
seem to get stable FPS across multiple devices when rendering alpha.
I took a very straightforward tutorial from the infamous NeHe website
(lesson 6 from the android port versions) and modified it slightly.
The original code can be found here:

http://code.google.com/p/nehe-android/

Here is my slightly modified version.

http://www.danielalcocer.com/androidfps.zip

All I did was "simplify" it by making it render one 2d .png image
across the entire screen in orth view.  I have 2 versions of the file
I'm rendering, one with alpha, and one without.  Here are my
framerates:

Motorola Milestone: 45 FPS with no alpha
Motorola Milestone: 38 FPS with alpha

HTC Magic: 60 FPS with no alpha
HTC Magic: 5 FPS with alpha (that's right, 5)

I read that emulators do not properly "emulate" rendering open gl
scenes, thus making the frame rates irrelevant, so I did not include
them.  Also, frame rates are printed using System.out.println once
every 5 seconds.  For some reason I felt compelled to mention this :).

Now, these numbers are just mind boggling to me, and I think they
speak for themselves.  Can anyone point me in the right direction so I
can get the HTC Magic back up to par?  I've been on this problem for
days and I cannot for the life of me figure out how to fix it.

Thanks,

Daniel

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