Hello, First time poster, long time user. I really appreciate all of those who partake in this group and help out! My problem is that I can't seem to get stable FPS across multiple devices when rendering alpha. I took a very straightforward tutorial from the infamous NeHe website (lesson 6 from the android port versions) and modified it slightly. The original code can be found here:
http://code.google.com/p/nehe-android/ Here is my slightly modified version. http://www.danielalcocer.com/androidfps.zip All I did was "simplify" it by making it render one 2d .png image across the entire screen in orth view. I have 2 versions of the file I'm rendering, one with alpha, and one without. Here are my framerates: Motorola Milestone: 45 FPS with no alpha Motorola Milestone: 38 FPS with alpha HTC Magic: 60 FPS with no alpha HTC Magic: 5 FPS with alpha (that's right, 5) I read that emulators do not properly "emulate" rendering open gl scenes, thus making the frame rates irrelevant, so I did not include them. Also, frame rates are printed using System.out.println once every 5 seconds. For some reason I felt compelled to mention this :). Now, these numbers are just mind boggling to me, and I think they speak for themselves. Can anyone point me in the right direction so I can get the HTC Magic back up to par? I've been on this problem for days and I cannot for the life of me figure out how to fix it. Thanks, Daniel -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

