I'm trying to find a way to check to see if a current EGLContext
exists and is ready to use on Android. By specification, I've tried
using

((EGL10)EGLContext.getEGL()).eglGetCurrentContext()

and then comparing it to EGL10.EGL_NO_CONTEXT (tried .equals() and !
= ). However, even though through debugging it 'seems' that it is
returning an instance of 'EGL_NO_CONTEXT' (seems meaning all the
internal values are uninitialized) however no matter what comparison I
do I can't get it to work (At any rate using debugging shows
EGL_NO_CONTEXT's memory location is different than the returned
object).

Anyone know of another/proper method to get this done? I don't want to
do it by throwing a random GL call and catching the EGLError...

There is also a StackOverflow question up here:
http://stackoverflow.com/questions/3091937/call-to-check-if-a-current-eglcontext-exists-in-android

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