Depends on the size of the bitmaps. If they are for display only, i would advise loading them with RGB_565 (not ARGB_8888). This way, an image with 'width' by 'height' pixels will take up 'width*height*2' MByte.
Your app's total available memory is either 16MByte (1st gen phones) or 24MByte (2nd gen phones, larger screens). In my app, i allow about half of the available memory for bitmaps, i.e. 8MByte or 12MByte.But this is pushing it.... On Jun 30, 11:26 am, olivier <[email protected]> wrote: > Dear, > > I manage a cache of bitmap. > Do you have an advise to fix the maximum size of it ? > > Regards, > > Olivier -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

