Thanks Lance, that's appreciated. I've had a few people tell me they're confused by the control scheme, which surprised me slightly due to it being the standard one for top- down racing games - e.g Super Sprint, Super Off Road, Micro Machines. But I guess I'm just getting old and the youngsters these days aren't familiar with those classics :). I'm adding an easy mode where the car goes slower, so hopefully that will help. And I might try adding the top edge of a steering wheel at the bottom of the screen, to see how that works.
Oh, and if someone doesn't understand an analog clock then I guess I've got my work cut out explaining it! Neil On Jul 3, 2:40 pm, Lance Nanek <[email protected]> wrote: > Works as you intended on my Evo here. I can see how some users might > be confused, though. > > The control scheme you've chosen sometimes results in the user tapping > the left side of the screen and the car turning away from their > finger, not always towards it. So if the user is expecting the car to > sort of go where they are touching, they could get confused. It's not > like there are any buttons on the screen, with say a circular arrow > indicating what direction the car would turn, so someone who skipped > the tutorial might just assume, given a blank map, that it is a "touch > to move to location" sort of interface, which is more common. > > Similarly, sometimes the car is facing down. So a user might tap the > left side of the screen and expect the car to turn towards the left > side of the screen, but it won't. The user's left and car's left are > different directions then. Ask a person, "look to your left," and they > will make much fewer mistakes than if you ask them, "look to my left." > I remember reading something from someone who worked as a cashier who > duly noted a similar issue with customers often just mistaking their > orientation for the cashier's when talked to. > > Lastly, analog clocks are less common nowadays and the Market has > users who are not native speakers besides. Would a non-native speaker > understand "to the car's left" better than anti-clockwise? Beats me. > Bizarre stuff like this is what usability studies are for, I guess. > > On Jul 1, 2:12 am, Neil <[email protected]> wrote: > > > > > Hi, > > > Can someone help me out and try a game I've released on an Evo? A user > > has reported that the controls are the wrong way round on the device. > > Like most arrogant developers :) I initially thought "dumb user > > error", but I suppose it *might* draw with the Y axis reversed. > > > The game is Pocket Racing Lite. Touching the left side of the screen > > should turn the car anti-clockwise, and the right side - clockwise. > > > Thanks, > > > Neil -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

