Thanks Lance, that's appreciated.

I've had a few people tell me they're confused by the control scheme,
which surprised me slightly due to it being the standard one for top-
down racing games - e.g Super Sprint, Super Off Road, Micro Machines.
But I guess I'm just getting old and the youngsters these days aren't
familiar with those classics :). I'm adding an easy mode where the car
goes slower, so hopefully that will help. And I might try adding the
top edge of a steering wheel at the bottom of the screen, to see how
that works.

Oh, and if someone doesn't understand an analog clock then I guess
I've got my work cut out explaining it!

Neil

On Jul 3, 2:40 pm, Lance Nanek <[email protected]> wrote:
> Works as you intended on my Evo here. I can see how some users might
> be confused, though.
>
> The control scheme you've chosen sometimes results in the user tapping
> the left side of the screen and the car turning away from their
> finger, not always towards it. So if the user is expecting the car to
> sort of go where they are touching, they could get confused. It's not
> like there are any buttons on the screen, with say a circular arrow
> indicating what direction the car would turn, so someone who skipped
> the tutorial might just assume, given a blank map, that it is a "touch
> to move to location" sort of interface, which is more common.
>
> Similarly, sometimes the car is facing down. So a user might tap the
> left side of the screen and expect the car to turn towards the left
> side of the screen, but it won't. The user's left and car's left are
> different directions then. Ask a person, "look to your left," and they
> will make much fewer mistakes than if you ask them, "look to my left."
> I remember reading something from someone who worked as a cashier who
> duly noted a similar issue with customers often just mistaking their
> orientation for the cashier's when talked to.
>
> Lastly, analog clocks are less common nowadays and the Market has
> users who are not native speakers besides. Would a non-native speaker
> understand "to the car's left" better than anti-clockwise? Beats me.
> Bizarre stuff like this is what usability studies are for, I guess.
>
> On Jul 1, 2:12 am, Neil <[email protected]> wrote:
>
>
>
> > Hi,
>
> > Can someone help me out and try a game I've released on an Evo? A user
> > has reported that the controls are the wrong way round on the device.
> > Like most arrogant developers :) I initially thought "dumb user
> > error", but I suppose it *might* draw with the Y axis reversed.
>
> > The game is Pocket Racing Lite. Touching the left side of the screen
> > should turn the car anti-clockwise, and the right side - clockwise.
>
> > Thanks,
>
> > Neil

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to