Hello, I'm trying to make my USER POSITION overlay to rotate according
to the orientation.
Here is the method that calls for the overlay:

                protected void createAndShowUserOverlay(Location newLocation) {
                        List<Overlay> useroverlays = mapView.getOverlays();
                        // first remove old overlay
                        if (useroverlays.size() > 0) {
                                for (Iterator iterator = 
useroverlays.iterator();
iterator.hasNext();) {
                                        iterator.next();
                                        iterator.remove();
                                }
                        }

                        // transform the location to a geoPoint
                        GeoPoint geopoint = new GeoPoint((int) 
(newLocation.getLatitude() *
1E6), (int) (newLocation.getLongitude() * 1E6));
                        float bear = newLocation.getBearing();

                        // initialize icon
                        Drawable icon = 
getResources().getDrawable(R.drawable.user2);
                        icon.setBounds(0, 0, icon.getIntrinsicWidth(),
icon.getIntrinsicHeight());
                        // create my overlay and show it
                        userOverlay useroverlay = new userOverlay(icon);
                        OverlayItem item = new OverlayItem(geopoint, "I'm 
here", null);
                        useroverlay.addItem(item);
                        mapView.getOverlays().add(useroverlay);
                        mc.animateTo(geopoint);
                        mapView.postInvalidate();
                }


And here is the draw method on the userOverlay class:

        @Override
        public void draw(Canvas canvas, MapView mapView, boolean shadow) {
                super.draw(canvas, mapView, false);
                boundCenter(marker);
        }


I want to implement this matrix to make the marker rotate, but I don't
know where or how to place it, in order to make the marker rotate
depending on the ''ori'' value, which I'll implement after:

Paint paint = new Paint();
Point pt  = new Point();
mapView.getProjection().toPixels(p, pt);

Bitmap bmp =
BitmapFactory.decodeResource(getResources(),R.drawable.pointer);

Matrix matrix = new Matrix();
matrix.postTranslate(-25, -25);
matrix.postRotate(ori);
matrix.postTranslate(pt.x, pt.y);
paint.setAntiAlias(true);
paint.setFilterBitmap(true);

canvas.drawBitmap(bmp, matrix, paint);


Any suggestions ? Should I override the draw method on the userOverlay
class? Or I have to put this on the main class? I'm mixing 2 or 3
tutorials and I'm not quite sure how to merge them together..

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to