Mansoor, The effect that comes on the N1/Droid is a pixel shader program written using the RenderScript library. There are several algorithms to simulate fluid dynamics, which include but are not limited to:
1) Radius ripples using a pixel shader 2) Fluid dynamics either in a vertex shader or pixel shader or calculated on CPU If you don't know where to start, you'll want to check out a few graphics programming books and opengl books. I implemented a fluid dynamics algorithm as a live wallpaper and called it live waterpaper. It has a few issues at the moment (I haven't had any time to work on it in months) but the algorithm works well. It's a CPU-side fluid dynamics algorithm which manipulates a grid of textured verts on a full-screen perspective projection. It's fairly convincing, especially when using a watery texture like coral. Start slow, get little things working and build your way up. If you stick with it long enough, you'll figure it out. On Jul 8, 1:14 am, metal mikey <coref...@gmail.com> wrote: > Ah, typical wipro employee...here's an idea: if you have no clue about > IT, don't get a job in IT. > > Now, about the issue you mentioned above: apart from perhaps doing an > IT degree whereby you learn how to learn, have a look for old > javascript ripple effects and learn to port them to JAVA for Android. > Also, please don't put any of your Apps on Android Market as there's > already too much crap on there. > > On Jul 8, 3:02 pm, Mansoor <mansoor....@wipro.com> wrote: > > > > > hi treking, > > i am expecting some technical advice to acheive ripple effect ...if > > anyone know it please share.. > > Thanks and regards -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en