The way to "copy" a drawable into a bitmap is to draw it there.
void draw(Drawable dr, Bitmap bm, int left, int top) {
Canvas c = new Canvas(bm);
c.translate(-left, -top);
dr.draw(canvas);
}
void loop() {
Drawable dr = // your master drawable
dr.setBounds(0, 0, 320, 320);
for (int y = 0; y < 10; y++) {
for (int x = 0; x < 10; x++) {
Bitmap bm = // the bitmap at cell location (x, y)
draw(dr, bm, x * 32, y * 32);
}
}
}
mike
On Oct 27, 2008, at 11:57 AM, PorkChop wrote:
OK thanks Ludwig.
On 27 Oct, 11:25, Ludwig <[EMAIL PROTECTED]> wrote:
> I am not entirely sure if this is what you are looking for, but the
> Canvas
> has a method where you can specify the a source and destination
> rectangle to
> draw from and to:
> public void
> drawBitmap(Bitmap<file:///C:/Software/android/docs/reference/android/graphics/Bitmap.html
>
> >
> bitmap,
> Rect<file:///C:/Software/android/docs/reference/android/graphics/Rect.html
> >
> src,
> Rect<file:///C:/Software/android/docs/reference/android/graphics/Rect.html
> >
> dst,
> Paint<file:///C:/Software/android/docs/reference/android/graphics/Paint.html
> >
> paint)
>
> HTH
>
> Ludwig
>
> 2008/10/26 PorkChop <[EMAIL PROTECTED]>
>
>
>
>> What I am trying to achieve is breaking a drawable down into an array
>> of separate bitmaps. E.g. I am passing a grid of 32x32 images (lets
>> say the image is 320x320 pixels and contains a grid of 10x10 smaller
>> bimap images) and i want to create an array of 100 bitmaps.
>
>> So I need to copy from (eg) x=32, y=32, w=32,h=32 into another bitmap
>> which is 32x32 pixels. Anyone got any idea how to do this? Hope I
>> have
>> explained this well enough.
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