My customers report that saving a bitmap to the gallery gives no
error, but the image is not saved. Reinstalling the application and
rebooting every few saves seems to help. So perhaps a handle/object
is being left open?? After a good deal of research, we settled on
this code to save an image to the gallery. Is there a more reliable
method?
Thanks,
ch
static Uri saveImageToSDcard2 (Context context, Resources res, Bitmap
bm, String name, ContentResolver cr)
{
Uri uri = null;
try {
ContentValues newImage = new ContentValues(2);
newImage.put(Media.DISPLAY_NAME, name);
newImage.put(Media.MIME_TYPE, "image/png");
uri = cr.insert(Media.EXTERNAL_CONTENT_URI, newImage);
OutputStream out = cr.openOutputStream(uri);
boolean success = bm.compress(Bitmap.CompressFormat.PNG, 100,
out);
out.close();
if (success)
savedOrErrorMessage =
res.getString(R.string.Saved);
else
savedOrErrorMessage =
res.getString(R.string.ErrorSavingToGallery);
} catch (Exception e){
// Log.d("Image Writer", "Problem with the image. Stacktrace:
", e);
savedOrErrorMessage =
res.getString(R.string.ErrorSavingToGallery);
uri = null;
}
return uri;
}
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