i used the first approach, and once the picture is taken, i launch a new activity. the current activity (that your camera preview is running) will go into onPause() onDestroy() phase depends on what you do, u can stop the camera preview there.
On Tue, Oct 28, 2008 at 1:02 PM, Alvin Yates <[EMAIL PROTECTED]> wrote: > > Still trying to figure this out, but not getting anywhere on it. > > Does taking a picture using the camera only require creating the > Camera.PictureCallback for onPictureTaken() and passing it into > Camera.takePicture() as an input? Or do you have to stop the preview, > lock the canvas, and convert/extract data from there to get it into a > writable form? > > I'm fine with the first one, but completely confused as to how to do > the latter. > > Also, is taking pictures in the emulator functional or not? I tried > to run CameraApiTest and it crashes hard whenever I hit spacebar, even > though I have an SD card instantiated. > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

