Hi TreKing,

Thanks for interest. I've sorted it out:

The problem that I was drawing on canvas from within 2 different
threads.

I was playing around Android's FingerPaint.java SDK sample and it's
accessing canvas within onTouchEvent. However I was also using my
SurfaceView and drawing on Canvas within my animation thread.

Removing canvas access from within onTouchEvent(main app thread)
solved the problem.

Thanks again.

Kind regards.



On Jul 8, 5:25 pm, TreKing <[email protected]> wrote:
> On Tue, Jul 6, 2010 at 5:40 PM, Genc <[email protected]> wrote:
> > Any help is appreciated.
>
> These are the worst issues. I would throw a ton of logging in there every
> step of the way and see how far you get before you it craps out. Then add
> more detailed logging around the point that it fails. Rinse and repeat until
> you come to some conclusion.
>
> -------------------------------------------------------------------------------------------------
> TreKing - Chicago transit tracking app for Android-powered 
> deviceshttp://sites.google.com/site/rezmobileapps/treking

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