I've seen this issue when I give too much data to the MediaPlayer... it seems to choke when I give it too much data too fast. I tried throttling the delivery of audio data and this has alleviated the problem.
On Jul 8, 11:22 pm, k_day <[email protected]> wrote: > Still experiencing this issue with no end in sight. Any one able to > help me? > > On Jun 21, 3:43 pm, k_day <[email protected]> wrote: > > > > > Bumping this. Still having this issue, and I cannot seem to find any > > good information anywhere regarding how I can resolve this. Any help > > would be really appreciated. > > > On Jun 15, 1:19 am, k_day <[email protected]> wrote: > > > > Occasionally when I have a lot going on in my app, and I am playing a > > > number of sounds using SoundPool, my app just completely freezes. > > > Looking at the logs, I see this: > > > > I/AudioHardwareMSM72XX( 56): AudioHardware pcm playback is going to > > > standby. > > > > My app must then be force closed and restarted. Does anyone know what > > > may be causing this, or a possible workaround? I cannot reproduce > > > this in the emulator - only on my HTC Hero, so I am wondering if this > > > may be a device specific bug. Any guidance would be greatly > > > appreciated. > > > > -k_day -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

