Hi all, I'm using JetPlayer in order to add some audio to a game I'm developing. Using the examples in JetBoy I have managed to create a .jet file using JetCreator and play an audio track. So far so good. However, I'm having some trouble playing sound effects for my game.
I have a set of very small .mid files, each containing a shooting sound for a different weapon. However, when I try to add the .mid file in JetCreator I get "The segment starting and ending times are illogical" I'm guessing this is because the clip is too short and starting/ending M/B/T are both 1/1/0 ? The idea was to add these SFXs and then use triggerClip to play them. My question is, background music aside (I can make that work) what's the best way to add SFX in a game so that you can trigger them at any point programmaticaly? (i.e. have something like playShootingSFX1(), playShootingSFX2(), etc. that will go and play the SFX immediately). thx in advance, k. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

