One thing I am seeing from the relevant reading at http://www.opengl.org/sdk/docs/man/xhtml/glLineWidth.xml is that you should not be setting the line width to be less than one pixel.
On Jul 29, 10:12 pm, SChaser <[email protected]> wrote: > I am drawing lines in OpenGL on an app that will zoom way in and out > on the surface. I would like the lines to always be visible. > > Currently, when the line widths are small, at certain angles, the > lines don't render. Specifically, I have a case where diagonal lines > show but a horizontal one does not. The line width is way less than a > pixel, but there is nothing else in the area of the pixels that are > not being colored. > > Is there a way to force sub-pixel elements to cause the enclosing > pixel (otherwise empty - nothing drawn there) to render the color of > the sub-pixel element? > > What is the rendering algorithm that causes the sub-pixel line to > render when at an angle but not when horizontal (and hence, at the > same position in every pixel)? Can I change it? > > Is there any way to do this other than changing the line width based > on the scaling I am doing to the underlying model as I display it on > the surface? > > Tks -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

