I have run several OpenGL programs on both emulator and G1, yet I have never seen any of the effects you mention.
I cannot explain why you see them and I do not. I can think to ask: do you see them when you run the OpenGL programs in APIDemo? On Aug 1, 7:31 pm, SChaser <crotalistig...@gmail.com> wrote: > After a frustrating day of having the Emulator render lines strangely, > and then discovering that my G1 renders them exactly as I expect, I am > left to wonder how to test OpenGL (using GLSurfaceView). > > Is the emulator sufficient to test code for correctness? I ask because > I experienced the following on the emulator, but not on the G1, all > using Ortho projection. > > 1) Line width depending on length! I drew a series of lines, most > fairly short but several with endpoints close to the edge of the fixed- > point number range. The long lines were rendered as wide. The short > lines were rendered as 1 pixel wide. > > 2) Lines exploding to fill the whole screen when not appropriate to > the scale (double the scale, line goes from 1/10th screen width to > filling screen (or more). > > 3) Lines not appearing at all if horizontal. > > Is the emulator a correct openGL implementation? If I see problems on > the emulator, am I likely to see them on some hardware platforms? > > Can I use my G1 as a reference platform? > > Or do I need a whole slew of phones to verify that an openGl app > (scientific graphics, not animated) works across all platforms? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en