I have run several OpenGL programs on both emulator and G1, yet I have
never seen any of the effects you mention.

I cannot explain why you see them and I do not. I can think to ask: do
you see them when you run the OpenGL programs in APIDemo?

On Aug 1, 7:31 pm, SChaser <crotalistig...@gmail.com> wrote:
> After a frustrating day of having the Emulator render lines strangely,
> and then discovering that my G1 renders them exactly as I expect, I am
> left to wonder how to test OpenGL (using GLSurfaceView).
>
> Is the emulator sufficient to test code for correctness? I ask because
> I experienced the following on the emulator, but not on the G1, all
> using Ortho projection.
>
> 1) Line width depending on length! I drew a series of lines, most
> fairly short but several with endpoints close to the edge of the fixed-
> point number range. The long lines were rendered as wide. The short
> lines were rendered as 1 pixel wide.
>
> 2) Lines exploding to fill the whole screen when not appropriate to
> the scale (double the scale, line goes from 1/10th screen width to
> filling screen (or more).
>
> 3) Lines not appearing at all if horizontal.
>
> Is the emulator a correct openGL implementation? If I see problems on
> the emulator, am I likely to see them on some hardware platforms?
>
> Can I use my G1 as a reference platform?
>
> Or do I need a whole slew of phones to verify that an openGl app
> (scientific graphics, not animated) works across all platforms?

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