Or the developer could simply exclude non-market Chinese phones.

But I do think that if a user has a Market phone, he's relatively
unlikely to subsequently purchase a non-market phone. It can happen --
due to moving to a different country, for example -- but it's unlikely
to be a willing choice. And I suspect the markets with a mix of market
and non-market phones are relatively small -- in most cases, he won't
even have such a choice to make.

I'll observe that while the experience with license servers is not
without problems, I think license servers are a much less problematic
approach than DRM. People who build license servers have generally
tried to accommodate legitimate usages. They're not always used wisely
-- node-locked licenses are a pain. But node-locked licensing is
pretty much all the DRM purveyors have even attempted. And with
software using license servers, it's generally possible to transfer to
a new node, sometimes without even contacting a human at the vendor
(either locally, or with an automated process at a vendor site).

So I don't think it's very constructive to lump this in with DRM. It
will have drawbacks, but they will be its own drawbacks, and it should
be evaluated on its own merits.

On Aug 1, 11:25 pm, Mark Carter <mjc1...@googlemail.com> wrote:
> I would imagine most paid apps do not use "copy protection" because of
> all the problems it has caused.
>
> Its a valid point, when a user buys an app, he assumes he can use it
> on any future Android device. The truth is, with LVL, if the device
> does not have the Market app, then he won't be able to use it.
>
> *unless* the developer writes the Policy in such a way as to say: if
> there is no Market app, then allow() the user. The problem with this
> is it opens up mass piracy amongst millions of Chinese phones that
> don't have the Market app.
>
> On Aug 2, 6:32 am, Jeffrey <jeffisagen...@gmail.com> wrote:
>
>
>
> > The only thing I can say is that it is going to be used primarily on
> > paid apps. Paid apps that you would have had to buy through the
> > market. Meaning that using them on non-market devices wouldn't be
> > possible anyway, since the apps that will be using it are probably
> > using the current form of copy protection which prevents you from
> > using it on non-market devices seeing as you can't copy them.
>
> > This is a completely different situation from music DRM. When you play
> > DRM music you don't have it checking a server to see if you purchased
> > it, they usually just make it retardedly restrictive to copy/move to a
> > new device.
>
> > On Aug 1, 9:02 pm, ocdtrekkie <jtn...@gmail.com> wrote:
>
> > > Someone did point out to me that LVL should not affect people on non-
> > > Market devices, which helps a bit, if its true (I haven't confirmed
> > > it), so that's a bit better, but I'm still very concerned about the
> > > damage some of the messes licensing concerns may cause, when right
> > > now, half the time downloading paid apps doesn't work right now as
> > > is.  Additional mess, sigh.
>
> > > On Aug 1, 8:53 pm, ocdtrekkie <jtn...@gmail.com> wrote:
>
> > > > Is nobody else worried about the rampant stupidity of DRM now being
> > > > applied to Android?
>
> > > > The music industry spend many years and billions of dollars before
> > > > realizing DRM did not stop pirates, and merely harassed and annoyed
> > > > paying customers.  I for one, will not purchase any paid app that
> > > > utilizes LVL protection, because I want the ability to use my apps on
> > > > non-Market devices for example.
>
> > > > It seems that every developer is gung ho about this, which is why I
> > > > want to ask you guys, the developers, more about your opinions on
> > > > this.
>
> > > > DRM has been proven time and time again to do nothing to stop piracy,
> > > > I have a membership in a tracker I use for replacing some of my
> > > > damaged retail discs, and I see cracked copies of games coming through
> > > > the same day of release, for major PC titles with massive DRM suites.
> > > > The only thing it does, is inconvenience legitimate users who want to
> > > > utilize their apps the way they want to.

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