Is the GL11 glDrawElements significantly faster than the GL10 version?
On Aug 1, 11:40 am, Indicator Veritatis <[email protected]> wrote: > Of course it is possible. If the vertices are ordered correctly in the > array/buffer, you can draw the entire strip of triangles in a single > call to eitherglDrawElementsor glDrawArray. Assuming, of course, > that it is one contiguous strip. > > BTW: this reminds me to ask: why aren't you using the buffers based on > the nio package? They were included largely for OpenGL. Or did you use > them in the declaration of triStripArray.strips? > > On Jul 30, 7:37 am, rajath <[email protected]> wrote: > > > > > Hi all, > > I am trying to render a mesh that has a triangle strip array. I'm > > using the GL11 api as follows: > > > int offset = 0; > > int size = Short.SIZE / Byte.SIZE; > > for (int i = 0; i < triStripArray.strips.length; i++) > > { > > gl.glDrawElements(gl.GL_TRIANGLE_STRIP, > > triStripArray.strips[i], > > gl.GL_UNSIGNED_SHORT, > > offset); > > > offset += triStripArray.strips[i] * size; > > > } > > > Is there a way of callingglDrawElements() by passing the whole strip > > array at once. I'm aware of passing GL_TRIANGLES, with an array of > > indices - that is, with a single call. But with GL_TRIANGLE_STRIP is > > it possible? > > > Thanks, > > Rajath -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

